Friday, 2 November 2007

Head Mapping

I attempted to model the ear, neck, etc. but couldn't achieve the results i wanted, so i decided to just map my face.

I began by applying a planer UVW map to my face, then applying the UVW Unwrap modifier. this gave me an unwrapped mesh of my face, which i could then easily scale and position over the head texture.


Lighting

i lit my face using a single omni light with a Skylight using Light Tracer.



Final Render