I attempted to model the ear, neck, etc. but couldn't achieve the results i wanted, so i decided to just map my face.
I began by applying a planer UVW map to my face, then applying the UVW Unwrap modifier. this gave me an unwrapped mesh of my face, which i could then easily scale and position over the head texture.
Lighting
i lit my face using a single omni light with a Skylight using Light Tracer.
Final Render