Tuesday, 23 October 2007

Character Rigging

Instead of using bones to rig and animate my character, I used a Biped. I created a biped the same size as my character and chose Male from the body type. I then scaled and rotated the arms, legs, etc. so they filled the character mesh.



After I had positioned and scaled the biped I applied the Physique modifier to the character mesh. I clicked the ‘Attach to node’ button then clicked the biped’s pelvis, finally i clicked ‘Initialized’ from the ‘Physique Initialization’ window.



After I moved some of the biped limbs to check how the mesh had applied to the biped, I discovered some of the vertices on the left thigh were applied to the right thigh bone, and vice verse. To fix this, I selected the vertex option from the Physique modifier, and began removing vertices from bones and applying them to the correct bones.



To test how my character mesh animated, I found an example biped animation of a wild west gun slinger on the Internet, which I loaded into my biped.

1 comment:

Jo Bowman said...

Fantastic! I discovered a tutorial for biped on http://majoh.deviantart.com/art/Mandi-s-3ds-max-Biped-tutorial-26515784.
It is a shame that the motion capture equipment here isnt working, we could have had a session capturing different stances for the characters in the battle!