Wednesday, 31 October 2007

Head Modelling Continued



After exporting my head as a .3Ds file within Max9 on the university computers, Ive been able to import my progress into Max8.

The modelling was achieved by tracing over the the guidelines i created in Photoshop, using the 'Line' tool. After all the individual shapes were created, I converted one of them to an 'EditablePoly', then attached the rest of the shapes to it creating one single shape. I then started the process off pulling forward the vertices's in the left viewport. If i found there was enough shapes to create the desired shape, for example the nose and lips, I cut additional shapes/edges using the 'Cut' tool.

After Ive finishing the modelling, I'll move onto the texture stage.

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