Before I started modeling the character within 3DS Max, I searched Google Images for an image of a front and side view of a person, which I used to help model the correct proportions.
Link to above image and character modelling site.
After placing the image in the background in the front and right viewports, I created a 6 sided cylinder with 6 segments. I converted the cylinder to an Editable Poly and used the Move/Scale tool to position the vertices of the cylinder so it began to resemble a leg. I also extruded the top polygon of the cylinder to begin the torso.
I continued extruding polygons and moving/scaling vertices into positions based on the background image, to build up the character.
I used the mirror tool to create an Instance clone of the right side of the model. This allowed me to only position the vertices on the right side, as all my actions are replicated on the left (cloned) side.
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1 comment:
Thank you James - this is a really useful reference for everyone in the group!
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