Thursday, 25 October 2007

Smoke Test



The smoke was made using the SuperSpray particle system, with the following material.



Checking Face Map means the material will be applied to every individual particle face, instead of the particle system as a whole.



Gradient map settings


The Phase on the gradient noise was animated, so its shape will change throughout the animation.

4 comments:

James Tickett said...

Thats nice!

I've never use the Particle Age type. Whats that do? is it how you use .gif or animated textures? Is the smoke image some kind of noise that comes with max, or a texture you found/made?

james said...

The Particle Age applies a colour to particles depending on their age, for instance new particles will be white and old/dying particles will be Black. This is useful to place in the Opacity slot to fade out the particles, where white is solid and black transparent.

The smoke map is simply a Gradient map, used in the Opacity slot, set to Radial instead of linear with some animated noise.

Anonymous said...

That effect will work very well for the cannons when they are fired! It does look complicated to acheiev though.

Jo Bowman said...

Great effect - thanks for sharing it with the group.