I attempted to model the ear, neck, etc. but couldn't achieve the results i wanted, so i decided to just map my face.
I began by applying a planer UVW map to my face, then applying the UVW Unwrap modifier. this gave me an unwrapped mesh of my face, which i could then easily scale and position over the head texture.
Lighting
i lit my face using a single omni light with a Skylight using Light Tracer.
Final Render
4 comments:
You look like you've seen a ghost! The face looks really good though! It does resemble you as well!
how did you set up the ref planes , with such a high res as when i import any images to 3d it seems to distorts
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