Friday, 2 November 2007

Head Mapping

I attempted to model the ear, neck, etc. but couldn't achieve the results i wanted, so i decided to just map my face.

I began by applying a planer UVW map to my face, then applying the UVW Unwrap modifier. this gave me an unwrapped mesh of my face, which i could then easily scale and position over the head texture.


Lighting

i lit my face using a single omni light with a Skylight using Light Tracer.



Final Render

4 comments:

Anonymous said...

You look like you've seen a ghost! The face looks really good though! It does resemble you as well!

Grant Vadnagra said...
This comment has been removed by the author.
Grant Vadnagra said...

how did you set up the ref planes , with such a high res as when i import any images to 3d it seems to distorts

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